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Dagestan State Pedagogical University. Journal. Psychological and Pedagogical Sciences

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Gamification in the Educational Process

https://doi.org/10.31161/1995-0659-2025-19-3-54-59

Abstract

The article is devoted to the study of the problem of gamification in the current educational process, the expediency of its use, the advantages and disadvantages of using game technologies in classes at all levels of the educational process, as well as the factors that encourage the use of game resources in learning in modern reality. 
The aim is to justify the need for the use of gamification, taking into account the positive and negative aspects that arise during the learning process. 
The methods used were observation, analysis, scientific research materials, and the results of teaching experience in learning with the use of game technologies. 
Results. The authors raise the issue of optimizing the educational process. In addition, the focus is on the issue of motivation to study, which has been significantly reduced in recent years. By exploring gamification as a tool to increase students' interest in learning, the authors have developed a set of recommendations to enhance the effectiveness of the educational process. 
Conclusion. Having studied the history of the gamification problem and research materials on this topic, the authors believe that it is advisable to use gaming practice in the educational process not only for the formation of the necessary competencies in students and for their professional training, but also for the educational process, which is very relevant for the educational and professional team in modern reality. In the world of globalization and digitalization, moral and spiritual values have been significantly shaken and require immediate revival. It is important to respond to the challenges of the time in a timely manner to avoid the worst consequences. In this regard, it is crucial to use gaming technologies for educational purposes and to adapt to digital reality.

About the Authors

M. A. Nugaev
Caspian Interregional Institute (branch) Moscow Automobile and Road Construction State Technical University
Russian Federation

Magomedali A. Nugaev, Ph. D. (History), assistant рrofessor, the chair of Humanities and General Technical Disciplines

Makhachkala 



Z. M. Kuramagomedova
Caspian Interregional Institute (branch) Moscow Automobile and Road Construction State Technical University
Russian Federation

Zuleikha M. Kuramagomedova, Ph. D. (Philologу), assistant рrofessor, the chair of Humanities and General Technical Disciplines

Makhachkala 



O. V. Kurbanova
Dagestan State Technical University
Russian Federation

Olga V. Kurbanova, Ph. D. (Philology), assistant professor, the chair of the Russian

Makhachkala 



References

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For citations:


Nugaev M.A., Kuramagomedova Z.M., Kurbanova O.V. Gamification in the Educational Process. Dagestan State Pedagogical University. Journal. Psychological and Pedagogical Sciences. 2025;19(3):54-59. (In Russ.) https://doi.org/10.31161/1995-0659-2025-19-3-54-59

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ISSN 1995-0659 (Print)